A few days ago, Stéphane Genier released SculptGL, a very simple tool to sculpt a 3D model in a web browser.
As the project is under MIT license, the Sketchfab team decided to put together a quick hack to improve the user interface, an make a new workflow dedicated to publish the model on Sketchfab very easily. That’s how we came up with Sculptfab, a little experiment, enjoy!
Thanks Stéphane for the great SculptGL tool, and we look forward to seeing what sculptures you’ll end up posting.